A downloadable game

Pitch

The hallways echo with cries and the muffled sounds of the undead, while desperate survivors knock on the doors, begging for entry. Through the windows of the barricaded doors, you must assess each situation, ask questions to detect signs of infection, and manage the growing crisis as the zombies close in. Between moral tension and strategic management, each decisions tests both your Hippocratic oath and your survival instinct.


Gameplay

  • SAVE THE MOST SURVIVORS

Bring in all the survivors before the zombies reach them but be careful not to bring in any infected survivors.


  • HEAL

Some survivors will be injured and cannot be removed until they have been treated. Search for medical supplies in the hospital and treat injured survivors.


  • EXTRACT

Every 5 rounds a helicopter comes to pick up the survivors you rescued, bring your survivors to the elevators so that they reach the point of extraction.

Once in the elevator your survivors will be saved thanks to you.


  • PRESERVE THE ZOMBIE FLOOR

If you bring in the zombies in your floor by mistake you will have to seal the compromised area with fire doors.

If you bring in an infected survivor by mistake, it will not be long before becoming aggressive, to prevent it from attacking you or your survivors you must lock him in a room and condemn him, if you fail you must close a fire door...


Artistic Direction

The artistic direction is inspired by old psx games and horror pop culture.

  • Inspirations

Cry of Fear / From (tv show) / Pathologic / Silent Hill / Night of the consumers / TWD : The oath (webisodes)

Download

Download
Game Design Document.pdf 36 MB

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